Getting Started

Welcome to the Getting Started guide for TipLink software! This applies to both TipLink Desktop, and TipLink Lite.

While this guide is for both Lite and Desktop versions of the software, screenshots will be from Desktop. Colours and positioning may differ.

Connect with a Platform to start receiving Events

To start receiving Events from your chosen platform(s), you'll need to first set-up the integration with those services.

Choose a supported platform under the heading "Platforms". Once you've chosen a platform, click on it to expand the set-up options.

Specific instructions for each platform are listed within their own page.

Please refer to the relevant section before continuing with the guide.

Platforms

(Optional) Connect with Remote Devices

If you'd like to connect with third-party remote devices, scroll down to the "Device Connections" section and expand the section of your choice.

Specific instructions for each device connection provider are listed within their own page.

Please refer to the relevant section before continuing with the guide.

Device Connections

Creating Alerts to respond to Events

So that TipLink knows what to do when a new event is received, we need to create "Alerts". If you're a streamer, you can think of these as being similar to Alerts you might see in your stream overlay.

  1. An Event is received.

  2. TipLink will try to match the Event against your pre-determined list of Alerts.

  3. If an Alert is matching the Event's details, the Actions triggered with your Alert will be processed.

  4. All Events are processed chronologically, in the order they're received.

  5. Alerts are considered in the list's order shown.

If more than one Alert matches an incoming Event, only the first matching Alert will run. Duplicates will be ignored.

Go to the "Home" icon in the sidebar menu, and click the "Connect" button for your platform of choice.

Once connected, your application is listening for new incoming events.

TipLink cannot import old events unless they're manually replayed through your connected platform (where supported).

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